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Pokemon Unlimited Format Tournament Ready Zacian V Anti Meta Mill Deck 60 Cards!

$ 31.65

Availability: 100 in stock
  • Return shipping will be paid by: Seller
  • Card Size: Standard
  • Game: Pokémon TCG
  • Item must be returned within: 30 Days
  • Condition: New
  • Refund will be given as: Money Back
  • All returns accepted: Returns Accepted

    Description

    Pokemon Unlimited Tournament Ready Format Zacian V Anti Meta Mill Deck 60 Cards!
    All main deck cards will be in Near Mint or Lightly Played condition!
    You may receive different versions than the cards shown in the photos depending on availability! All cards will function the same. The card art may vary may vary.
    This listing you may receive Robo Substitute instead of Lillie's Poke Doll
    Great for any player of any skill level!
    THE CORE
    So the core of the deck is the ability to play Lt. Surge's Strategy UNB 178 which allows you to play double Bellelba & Brycen-Man CEC 186.  This is a 6 card mill every time you play it.  The addition of Oranguru UPR 114  means that once you get to the end of your deck, you can loop the combo indefinitely.
    These two cards are what really pushes the already good Pidgey/Oranguru mill deck to the level of "best mill deck ever."  The reason is simple: speed.
    You see, the power in the deck is the ability to mill 6 cards every turn.  But in order to get there, you need to consistently be able to play Surge - Double B&BM.  Prior to the introduction of Cinccino SSH 147 the best card we had was Pidgeotto TEU 123.  Air Mail allowed you to basically look at the top 2 cards of your deck and draw one of them.  This was good, but it wasn't nearly as fast as the deck used to be back when you could play Zoroark-GX SLG 53.  Cinccino lets us dig two cards at a time, AND do so on a single-prize Pokemon.  This is huge.  This is massive.
    The other newest addition is Zacian V SSH 211.  Zacian V is a pretty cool card with a neat attack, but an even neater ability.  Intrepid Sword lets you draw 3 cards at the cost of ending your turn.  I know, technically, you can attach any Metal energy you find there.  But, really, we don't run metal energy.  We run Fire (more on that below).  Now some of you might be thinking "Well, Mostly, why not just run 4 Steven's Resolve CES 145?"  That's a good question, with a good answer.  Because Zacian V can be done multiple times, without assistance.  You really need to be able to power through your deck to start looping your big mill combo.  Zacian V does that better than Steven's Resolve.
    LIllie's PokeDoll is kind of like having a Life Dew PLF 107 available at any time and really makes it harder for your opponent to take those 6 prizes.  With the majority of your deck being single prize Pokemon, having an additional Pokemon that your opponent takes NO prizes is just that much better.
    Makes all your Pokemon have free retreat.
    THE REST
    Great Ball SLG 60, Quick Ball SSH 179, and Pokemon Communication TEU 152  are the best search options we have now.  So we use them.
    Pal Pad UPR 132  and Cynthia & Caitlin CEC 228 let you reuse those supporters.  C&C also let you draw 3.
    Chaotic Swell CEC 187 helps deal with stadiums.  Tag Call CEC 206 gets your B&BM or Cynthia & Caitlin.
    Wobbuffet LOT 93 is here to stop those annoying Prism Star Pokemon, namely Ditto and Tapu Koko.
    THE SPECIAL CONSIDERATION
    Now that we've gone over the basics, lets talk about the things that separate my build of the deck as opposed to the others you see.
    First and foremost, if you are familiar with this kind of deck, you might find it strange that I don't run Mewtwo & Mew-GX UNM 222 and Magcargo-GX LOT 198.   Instead, I run Chip-Chip Ice Axe UNB 165.  This is a personal preference, as I don't really enjoy the thought of having a three prize Pokemon out for just one attack that mills 5.  On the one hand, yes.  It's cool to be able to mill 11 cards in one turn (5 from Magcargo GX, 6 from double B&BM).  This basically accelerates your mill victory by one turn.  I have yet to notice a game-breaking difference sufficient to justify having a 3-prize Pokemon in play that is only there for a single attack.  So I replace the two-card combo with Chip Chip, which comes into play in those situations where I'm sure the opponent has an out in their deck and I'm not able to mill it, so I just want to make sure they don't draw it.
    Having said that, the reason I run two fire energy is in case you want to play the Magcargo variant.  You just replace Chip Chip with Mew3 and Magcargo-GX and you're golden.